Sydney Adams

Designer. Gamer. Storyteller.

Hi, I’m Sydney Adams.
A game and narrative designer that specializes in blending compelling game mechanics with vivid storytelling.

Sootballs

Welcome to the Secret Realm of the Sootballs.

What happens to the sootballs when they leave the boiler room? You are a sootball who neglected to get food during lunchtime. Your main objective? Gather the food your greedy friends left behind, but beware, they aren’t afraid to fight you for it!

Concept:

  • Sootballs is a 2d platformer inspired heavily by the work of Hayao Miyazaki’s “Spirited Away.”
  • Sootballs is a fan-made game, and the music and image of the sootballs belongs to Ghibli studios and their affiliates.

Level Design:

 

 

 

Game Mechanics:

  • Player Arrow Key Movement (Up, Down, Left, Right, Spacebar)
    • Can Hop, Walk, and Fly using Double Jump(up+up), and will remain suspended for 4 seconds.
    • Can be Harmed by Enemies
    • Health Points/HP = 100
  • Enemies: Flyballs
    • Non-Player Character, Can Fly and Hover
    •  Cannot be Harmed by Player
    • Harms the Player by Dropping Down on them, and with any Physical Contact
    • Can be Bumped away by the Player in order to get hard to reach food, at the cost of HP
  • Points: Food Pellets
    • Pick Ups, Displayed at the top left corner
    • (Green: 1, Yellow: 3, Pink: 5, White: 10)
    • Must gather specific amount of points before Level Up.
  • Health: 100 HP,
    • Can be lost but not regained
    • Loses 10 HP per enemy hit.
    • Displayed at the top left corner

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