5JT3: Fabrication

Five Journey to the Truth, or 5JT3, has been a lovely experience. Here are some of the background to the fabrication and graphic design elements.

Here are some details pertaining to my physical process making the game. Enjoy!

(Ps.  The text under the photo is what pertains to it)

20161112_003440.jpg

Balancing Stats, abilities, and villains,  and trying to make Gen 2 cards.

20161126_163421.jpg

Fabricating a physical piece to regulate who goes when in the game, and also a game logo to the backs.

20161126_163433.jpg

Coming up with ideas for making the game pieces for the initiative shield relate to the game and it’s characters more deeply…Decided on Runes after research.

Fabricating tokens/counters for health because who does math for fun?

counters.png

Not I! (Actually I guess I sorta do, but I’m trying to make it noob/newb friendly)

20161214_021159.jpg

Cranking out cards with MA scissors!

20161215_012804.jpg

Final design with board, tokens and cards, for Dec 2016.

20161215_012832.jpg

20161215_012755.jpg

20161214_185248.jpg

At December 2016 IGDA: Game Forum at NYU Game Center, to get some advice and feedback on the game.

It’s been a fun year guys! Can’t believe this is only the third month or so. Can’t wait to keep working on this. ^_^

Final Thoughts: Major Studio 1

Final thoughts concerning the catalyst for my game, Major Studio 1. This class helped me come up with the idea for “Five: Journey to the Truth,” which was originally just “Five,” and so here are my final thoughts as I leave the class. Screen Shot 2016-12-16 at 12.06.00 AM.pngScreen Shot 2016-12-16 at 12.06.13 AM.png

Screen Shot 2016-12-16 at 12.06.19 AM.png

Screen Shot 2016-12-16 at 12.06.32 AM.png

Screen Shot 2016-12-16 at 12.06.38 AM.png

Screen Shot 2016-12-16 at 12.06.56 AM.png

For more information on the specifics, I will be creating a separate tab on my website showcasing this particular project in its entirety. Thank you for your support. And if you know nothing about my motivations.

CLICK HERE^_^!

*Special thanks to Aya Karpinska, Parsons School of Design advisor.

2016

Five: Board Game-Week 2

For this week, I focused on the aesthetic aspect of the board game. In this instance it’s just the look of the game, and kicking around a few concepts.  Just to remind you, I want to make a board game that allows us to dispel some of the more popular stereotypes surrounding Black women.

No idea what I’m talking about? Check this first.

How you ask? Well obviously the answer is…

screen-shot-2016-11-09-at-12-17-16-pm

These two board games are highly successful precedents that I’ll be using to organize my thoughts and how I want game play to be. For now, i wanted to get an idea of how to work through this.

screen-shot-2016-11-15-at-3-57-03-pm

Well, in order to make the concept subtle, I decided that the main characters would be Orc women from the vessel “Five.”

screen-shot-2016-11-15-at-3-57-23-pm

(There are only four I know, but I was kicking around ideas)

The Five is named such because it can only accommodate five passengers. When the women of the Five leave a planet, they can take no refugees, offer no sanctuary, and no positions. Whatever issues take place on that planet must be resolved then and there.

In addition, each girl is a representative of her planet and they all work together as and intergalactic taskforce for the Galaxy of Sult.

Each has different abilities, and a different outlook based on where they came from.

The colors indicate the planets each character originates from.

screen-shot-2016-11-15-at-3-57-31-pm

I initially created a board that color coated each character in their role and the goal was that you roll a dice on the board and if you land on your color, you can perform an action. It was intended that all characters could equally move around because I wanted to create some frustration to reinforce the limited mobility Black women feel in these caricatures.

However, I later revised. I want it to be a bit deeper than that.

So I introduced the three cards.

screen-shot-2016-11-13-at-11-26-01-pm

Instead of a movement style game, I decided I want the players to be able to choose the Boss, Environment, and a Story accompanying each action. I was inspired by Sentinels of Multiverse and how every bands together to defeat a great evil.

At the beginning of the game, the players roll to decide who selects their character first.

THEN. That same player selects a Terra card, which lets you know which planet the adventure will take place. Then there is a story card that will explain how you ended up in that situation. And then you will select the boss card corresponding to that planet to tell you who the big baddy is.

In order to do this, that meant I needed to create some BADASS characters, that compliment each other.

So since this is still aesthetic, here are the concepts for my characters.

The art used is not mine, and was obtained through DeviantArt, Pinterest, and Google Images.Trying to pin down an exact artist has been a bit of challenge, but some of the art is signed, so I will leave it as be. This is after all for a class and not intended for monetary gain. Yet. Should it prove to be lucrative I will find an artist and commission new images. Until then?

THIS IS THE TEAM

 

This slideshow requires JavaScript.

Here are their abilities as of late, and their attributes. Keep in mind each is supposed to have a subtle commentary.

Examples:

Sabwa can charge through anything, but it harms her internally  in the long run because losing HP is nothing, losing your attack power permanently? Not a small sacrifice.

Mam can’t attack directly. She can only do it underhandedly through poisoning or help others.

Welf can only suck the health out of the system and in best case direct all the attacks toward herself.

Sapphire can only attack and has no defense capabilities. She’s just an angry missile.

Jez uses her sexuality to make others fight her battles.

Starting to get my drift?

After forming the characters up a bit more, I updated the board.

Artboard 1.png

Sample Set Up:

Screen Shot 2016-11-15 at 4.17.24 PM.png

So now you can see the corresponding planet, but I’m still thinking about how to actually make the board more than pretty. What is it useful for?

I’ll be working on that.

-Tata!

 

Inner City

An html based text adventure game that explores the minute decisions of a woman in New York City.

Here is the Inner City trailer.

Inner City from Sydney Adams on Vimeo.

Music Credit: “Who Are You” by C2C ft. Olivier Daysoul

(All music rights go to C2C and Olivier Daysoul)

The playable FULL version will be available free by Dec 25th with extended storylines, and likely hosted on Github.