For this week, I focused on the game play.
To keep it simpler this week, I included a slideshow of what I’ve been working on.
This week I play tested: “Five,” which I am thinking of renaming “Five: Journey of Truth,” with a living breathing audience.
And guess what? It was playable! Hot diggity!
While I have a lot of work to do, a party of five could get through the easiest level within one hour. I play tested three rounds, and got a good set of feedback and video which I will be converting into a small movie about the experience for my documentation.
For now, I’ll fill you in on some of the changes.
A. I inserted the stats of the characters on the backs of the cards, and conceived a boss and minions that were formidable and related to the first world I put the players in, “The World of Maru,” the homeworld of the Character, Jez.
B. I split the game into three parts: Prologue, Dungeon, Boss. I also recorded how everything works, How to Play, How the Players use their abilities, etc, in some cohesive Game Documentation.
C. I made the board useful by making it applicable to the dungeon level. You have to choose a path and battle monsters if you are unsuccessful rolling for a sneak on the tiles.
D. I changed the Story Cards into a Story Booklet, very much like a D&D adventure module except more directed towards understanding the world and the characters. I did this with choices but kept the choices limited to two per encounter. (I sacrificed choice in order to keep the game to about an hour instead of it being a straight up 6 hour campaign with noobs. And the last thing you want is for anyone to feel like a game is above them.)
E. I figured out the fighting mechanics. Enemies have initiative (aka they always attack first…for now), and then the team will retaliate as a whole, each rolling for above a 3 in order to activate their attack. Some of this led to triumph. Some of it led to very very sad 12 year old boys. Que Sera, sera.
Prototype 3 from Sydney Adams
I’ll add the edited footage later, but for now I’m going to be focusing on tightening up those game mechanics, balancing characters that are UNBALANCED. (Welf got up to 100 HP at one point and Jez is the most likely to die on her own planet where she is supposed to have the advantage. And Mam is a powerhouse, she didn’t drop below 40HP once!)
Want to check out the story I told? I’ll be incorporating the storylines as things that can be read for enjoyment into the main fold. But first I must edit that video and CULL the fat off the fluffy bits and give everything more reason.
In my desire to make the game easy to understand and quick, I took out a bit of the storytelling and did a lot of…TELLING. So I need to fix that. But in its final form, I’m hoping that it can be played with OR without a “Narrator” aka a DM.
And if you have started the journey late, get the story
behind why I’m doing what I’m doing! (Other than a love of games)