Final Character Redesign!

The Five have been redesigned by the talented Angie Guevara.

I’m excited to reveal my newly designed characters!

cards 2017

gen4-card-back

Sabwa of Holt: The Zealot

SabwaofHolt

Jez of Maru: The Arcana

JezofMaru_2

Mam of Gashia: The Obeah

MamofGashia

Sapphire of Raa: The Beserker

SapphireofRaa

Welf of Rica: The Radical

WelfofRica

Redesigned Villains coming soon!

 

 

 

 

 

 

5JT3: Fabrication

Five Journey to the Truth, or 5JT3, has been a lovely experience. Here are some of the background to the fabrication and graphic design elements.

Here are some details pertaining to my physical process making the game. Enjoy!

(Ps.  The text under the photo is what pertains to it)

20161112_003440.jpg

Balancing Stats, abilities, and villains,  and trying to make Gen 2 cards.

20161126_163421.jpg

Fabricating a physical piece to regulate who goes when in the game, and also a game logo to the backs.

20161126_163433.jpg

Coming up with ideas for making the game pieces for the initiative shield relate to the game and it’s characters more deeply…Decided on Runes after research.

Fabricating tokens/counters for health because who does math for fun?

counters.png

Not I! (Actually I guess I sorta do, but I’m trying to make it noob/newb friendly)

20161214_021159.jpg

Cranking out cards with MA scissors!

20161215_012804.jpg

Final design with board, tokens and cards, for Dec 2016.

20161215_012832.jpg

20161215_012755.jpg

20161214_185248.jpg

At December 2016 IGDA: Game Forum at NYU Game Center, to get some advice and feedback on the game.

It’s been a fun year guys! Can’t believe this is only the third month or so. Can’t wait to keep working on this. ^_^

Five! Feedback

 

This is some feedback I got from my board game in production, “Five: Journey to the Truth!” It is a 3-5 player cooperative board game (players vs. the board) and has a great commentary underneath it. However, I wanted to know how people who played enjoyed it as a game, so here is some feedback I recorded.

Off to beg the people for playtesting! (If you’re in NYC give me a holler hoho)

 

20161213_214414.jpg20161213_214629.jpg20161213_214526.jpg

 

There was a lot of feedback and constructive criticism that wasn’t featured here.

*Special Thanks to all my Playtesters!*

Final Thoughts: Major Studio 1

Final thoughts concerning the catalyst for my game, Major Studio 1. This class helped me come up with the idea for “Five: Journey to the Truth,” which was originally just “Five,” and so here are my final thoughts as I leave the class. Screen Shot 2016-12-16 at 12.06.00 AM.pngScreen Shot 2016-12-16 at 12.06.13 AM.png

Screen Shot 2016-12-16 at 12.06.19 AM.png

Screen Shot 2016-12-16 at 12.06.32 AM.png

Screen Shot 2016-12-16 at 12.06.38 AM.png

Screen Shot 2016-12-16 at 12.06.56 AM.png

For more information on the specifics, I will be creating a separate tab on my website showcasing this particular project in its entirety. Thank you for your support. And if you know nothing about my motivations.

CLICK HERE^_^!

*Special thanks to Aya Karpinska, Parsons School of Design advisor.

2016

Five: Board Game-Week 3

For this week, I focused on the game play.

To keep it simpler this week, I included a slideshow of what I’ve been working on.

This week I play tested: “Five,” which I am thinking of renaming “Five: Journey of Truth,” with a living breathing audience.

And guess what? It was playable! Hot diggity!

While I have a lot of work to do, a party of five could get through the easiest level within one hour. I play tested three rounds, and got a good set of feedback and video which I will be converting into a small movie about the experience for my documentation.

For now, I’ll fill you in on some of the changes.

A. I inserted the stats of the characters on the backs of the cards, and conceived a boss and minions that were formidable and related to the first world I put the players in, “The World of Maru,” the homeworld of the Character, Jez.

This slideshow requires JavaScript.

 

B. I split the game into three parts: Prologue, Dungeon, Boss. I also recorded how everything works, How to Play, How the Players use their abilities, etc, in some cohesive Game Documentation.

 

C. I made the board useful by making it applicable to the dungeon level. You have to choose a path and battle monsters if you are unsuccessful rolling for a sneak on the tiles.

D. I changed the Story Cards into a Story Booklet, very much like a D&D adventure module except more directed towards understanding the world and the characters. I did this with choices but kept the choices limited to two per encounter. (I sacrificed choice in order to keep the game to about an hour instead of it being a straight up 6 hour campaign with noobs. And the last thing you want is for anyone to feel like a game is above them.)

This slideshow requires JavaScript.

E. I figured out the fighting mechanics. Enemies have initiative (aka they always attack first…for now), and then the team will retaliate as a whole, each rolling for above a 3 in order to activate their attack. Some of this led to triumph. Some of it led to very very sad 12 year old boys. Que Sera, sera.

Prototype 3 from Sydney Adams

I’ll add the edited footage later, but for now I’m going to be focusing on tightening up those game mechanics, balancing characters that are UNBALANCED. (Welf got up to 100 HP at one point and Jez is the most likely to die on her own planet where she is supposed to have the advantage. And Mam is a powerhouse, she didn’t drop below 40HP once!)
Want to check out the story I told? I’ll be incorporating the storylines as things that can be read for enjoyment into the main fold. But first I must edit that video and CULL the fat off the fluffy bits and give everything more reason.
In my desire to make the game easy to understand and quick, I took out a bit of the storytelling and did a lot of…TELLING. So I need to fix that. But in its final form, I’m hoping that it can be played with OR without a “Narrator” aka a DM.
And if you have started the journey late, get the story behind why I’m doing what I’m doing! (Other than a love of games)
-La’ers