Ultimate Cake Ninja
I developed the game using Unity and the Fungus add on, so that the gameplay is a combination of a visual novel and a @D platformer. Since narrative heavy games are not usually applied to younger ages, it was important to work on including an audio component for children that cannot read the text. It is in development along with D-pad controls. The original PC version was featured at Parsons Playtech 2017.
For more process details, check out the blog.