Redesigned: Board, Cards, Look & Feel

So, this week I worked on changing the look and feel of my game. While the art is not likely to make it to the commercial version, it is important for easy playability to have a cleaner version.

So far here are the iterations. This is going to be the final version for my class, but is only the fourth generation of changes since original concept. Fun right?

CONCEPT: Character Cards

Five person female team, Orc Women, Spacescreen-shot-2016-11-15-at-3-57-23-pm

CONCEPT ART: Ideation

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First Gen

ogcards.png

2nd Gen

cards-01.png

2nd Gen Card Back

cards back-01.png

4th Gen

Character cards.png

4th Gen Back

GEN4 card back.png

If you’ll notice, each girl now has a symbol on the back of her card. These touches are not merely decorative. They are used as physical pieces on the board to determine initiative after rolling (aka, who goes in what order during a conflict.)

In addition, each Rune (which is an actual Norse rune) correlates to the character, and has a meaning that speaks more about who they are, and what they stand for/suffer from. (As this game is still a social commentary)

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PLAYER BOARD:

My issue with the board was functionality. At first it was intended to be a proximity board. Your character can only move on squares that share their color. Then it became more of a map in 2nd Gen, which pointed out level of difficulty in the world as opposed to functioning in any way, finally I came to the last iteration, which basically made the board useful as a dungeon devise.

First Gen

(Players can only move on the square that corresponds to their planet)

board

2nd Gen

(A map of the level of difficulty with players seeking to make it back to the Green planet of Rica from the Red planet of Raa.

Artboard 1.png

4th Gen: Full completed board

-On-boarding for Reconnaissance, Dungeon Paths, Final Boss Lair.

-Runes for turn based encounter markers, tokens for health counters

20161215_012755.jpg

And you can also see that the story booklet and game documentation got an upgrade. We now have a lovely “Five!” Crest, which I collaborated with Anthony Kellaher to design.

INITIAL SKETCHES

THE CREST:

20161126_163421

20161126_163449

Terra Cards

1st Gen

planets

Planets Back

card-back

(Since the planets are intended to be hidden, thus making the terra or world selection a bit more exciting. (Unless you wanna cheat and just pick the world you know to be easiest or hardest.)

*******

VILLAINS

Sensua the Succubus (1st villain of Maru, Boss in “The Cycle”)

and Minions

Gen 1

evil cards back-01.png

Gen 3

sensua.png

incubus card.png

Gen 1

“Five!: Journey to the Truth” Poster

Five poster.png

So there you have it folks! That game is looking up! My next iteration is perfect the art using a custom style, and start extending the other worlds of the Sult Galaxy.

UPDATING THE ART, CURRENT SKETCHES:

(Art by Angie Guevara)

My next mission is to redesign the cards with more stylistic art that matches the overall feel of the game, but still harkens to the essence of what I found when doing my precedents and working with the original art of the characters. (That was prefabricated for noncommercial use).

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Update 3/13/2017

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